Troubleshooting
Visual debugging
Use the following game console commands for occlusion debug visualization:
AudioOcclusion.Debug 1
Displays occlusion values and selected occlusion definitions.AudioOcclusion.Debug 2
Displays occlusion values, selected occlusion definitions, and trace lines for ray-tracing.
Performance
Use game console command Stat AudioOcclusion
for performance analysis
- Subsystem Tick (Game Thread): Total time spent processing on the game thread.
- Subsystem Update (Audio Thread): Total time spent processing on the audio thread.
- Occlusion Requests: Number of sound sources requesting occlusion values.
- Evaluation Executions: Number of evaluator executions performed.
- Trace Count: Total number of ray traces performed by evaluators.