Audio Occlusion
Audio Occlusion
The Audio Occlusion plugin for Unreal Engine 5 provides a highly customizable and easy-to-use solution for simulating realistic audio occlusion effects in your game environments. This plugin enables sounds to be blocked, muffled, or attenuated based on the objects or geometry between the sound source and the listener.
Quickstarts
Acquire
Install
- Launch Epic Game Launcher
- Open Unreal Engine > Marketplace tab
- Find Audio Occlusion plugin
- Click Install to Engine button
- Open you project, go Edit > Plugins
- Find and activate Audio Occlusion plugin
- Restart Unreal Engine
- Launch Epic Game Launcher
- Open Unreal Engine > Marketplace tab
- Find Audio Occlusion plugin
- Click Install to Engine button
- Copy
AudioOcclusion
plugin from[Unreal Engine]\Engine\Plugins\Marketplace\
to[Your Project]\Plugins\
Configure
- Open or create new MetaSound Source
- Add
Plugin.AudioOcclusion
interface to MetaSound Source. - Drag and drop the new
Value
from the INPUTS > Plugin > Audio Occlusion category into the MetaSound garph. - Adjust the occlusion effect to suit your preferences.
ℹ️
Plugin.AudioOcclusion.Value ranges from 0.0 to 1.0, where 0.0 represents NO occlusion and 1.0 represents FULL occlusion.
Validate
- Place the MetaSound with the
Plugin.AudioOcclusion
interface into your map. - Press Play In Editor to start the simulation.
- Open the game console and enter the command
AudioOcclusion.Debug 2
to enable trace visualization.
⚠️
For visualization purposes, traces are displayed from the game character’s head. However, in actual usage scenarios, traces will originate from the listener’s position, which is typically the camera.